Polygon just dropped an article by Katherine Cross about the knee-jerk defensiveness of gamers. In it, she ties fears about government censorship, widening appeal, and diversity initiatives into one cohesive narrative: That games are an ephemeral construct, ready to disappear at the slightest disturbance. I thought it was worth signal boosting that article here for two reasons (aside from it being spot on): First, she spends three paragraphs discussing the furor over Dragon Age II, arguing that “[a]bove and beyond any reasonable critiques to be made of the game’s design, it was simply an avatar of uncomfortable changes” and we’ve got a Waffling Around Games podcast in the works about that same game. Second, I can’t help but make a wry contrast between this approach to games and the usual attitudes towards diversity and representation in the industry. Better representation is treated as something that will (or perhaps even should) happen on its own, with no special effort on their part, but gaming? Gaming will collapse at a moment’s notice if we don’t virulently defend it from the mildest of criticisms.